Saturday 13 October 2012

Design Brief

My design is a four storey office building. What I am dealing with here is a mixture of two designs by Peter Eisenman and I have blended them together using the concepts 'confusion' and 'geometry' to do this.
I started off by looking at Peter Eisenman's work. I based my first assessment on his residential design 'House VI'. My precedent study was based on another of Peter Eisenman's buildings with a different design concept. I then began using Google sketch-up to try and come up with some basic ideas of how to blend the two buildings into the one. 
My aim with this design is to get the viewer confused throughout this building. I have given it a pure white texture all over to stop people from identifying elements within the building straight away. I want to play with their minds.  I have added walls that have no purpose, walls on angles, windows on slopes etc. I want the feel of confusion where from a certain distance it looks completely different than from close up. I wanted to show the result between two buildings that look nothing alike put together and form something different, interesting and fun.

The name of my building is 'Metrecon'.

Thursday 23 August 2012

Link To Files

http://www.gamefront.com/files/22163370/z3378130_Logothetis_George.zip

Physical Model



Model Description


The Architect I did my study on was Peter Eisanenman. The concepts behind my work were geometry & confusion. When I began working with my model, I decided that I would set my model into a grid layout like Eisenman has done for several projects. This idea was also the key to my BuildAR story. I decided that I would split each of the four components or sections of my model and show each one on a different marker. As for the animation, one of my two concepts were ‘confusion’ so I made an animation according to this idea.

Final Renders




Screen Capture of BuildAR Model





A3 Posters



Screen Recording of AR Object


Final Markers